City: Qÿhtvehb Rÿng Yärf

Qÿhtvehb Rÿng Yärf

Qÿhtvehb Rÿng Yärf
Example Undermountain architecture.
StateUndermountain
ProvenceQånehgdab Kingdom
Sub ProvenceRefhuz Hold
RegionMidïpo-ocïávo Moorland
Founded924
Community LeaderLord Lauretta
Area30 km2 (12 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation986 m (3234 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population7177
Population Density239 people per km2 (598 people per mi2)
Town AuraConjuration
Naming
Native nameQÿhtvehb Rÿng Yärf
Pronunciation/rinʤ/ /jərf/
Direct Translation[advice] [trumpet]
Translation[Not Yet Translated]

Qÿhtvehb Rÿng Yärf (/rinʤ/ /jərf/ [advice] [trumpet]) is a temperate City located in Refhuz Hold, Qånehgdab Kingdom, within the Undermountain.

The name Qÿhtvehb Rÿng Yärf is derived from the Sylvin language, as Qÿhtvehb Rÿng Yärf was founded by Baseaginn, who was culturaly Undermountain.

Climate

Qÿhtvehb Rÿng Yärf has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 12°C (53°F). Qÿhtvehb Rÿng Yärf receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Rÿng Yärf covers an area of nearly 30 km2 (12 mi2), and an average elevation of 986 m (3234 ft) above sea level.

Overview

Qÿhtvehb Rÿng Yärf was founded durring the early 10th century, by Baseaginn. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Baseaginn.

Qÿhtvehb Rÿng Yärf was built using the conventions of Undermountain durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Rÿng Yärf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qÿhtvehb Rÿng Yärf is buildings are located arround a single restrictive packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Qÿhtvehb Rÿng Yärf's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Qÿhtvehb Rÿng Yärf has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Qÿhtvehb Rÿng Yärf’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Qÿhtvehb Rÿng Yärf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Rÿng Yärf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Rÿng Yärf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Rÿng Yärf's parks.

Qÿhtvehb Rÿng Yärf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Rÿng Yärf.

Qÿhtvehb Rÿng Yärf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Rÿng Yärf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Rÿng Yärf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Rÿng Yärf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Rÿng Yärf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Rÿng Yärf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Rÿng Yärf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Rÿng Yärf's public wards, blessings, and other arcane systems.

Qÿhtvehb Rÿng Yärf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Qÿhtvehb Rÿng Yärf's grid is powered by a direct leyline tap.

Qÿhtvehb Rÿng Yärf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Rÿng Yärf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Rÿng Yärf's natural decorations nor waterways.

Qÿhtvehb Rÿng Yärf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Rÿng Yärf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Rÿng Yärf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Qÿhtvehb Rÿng Yärf has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Qÿhtvehb Rÿng Yärf's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Qÿhtvehb Rÿng Yärf grains of dust blow into perfectly neat rows.

The Church Grim near Qÿhtvehb Rÿng Yärf are known to be almost tame, such that they can be put to domestic use.

Qÿhtvehb Rÿng Yärf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Invocation energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 22
  • Farm Laborer: 39
  • Hunters: 23
  • Milk Maids: 17
  • Ranchers: 8
  • Ranch Hands: 19
  • Shepherds: 17
    • Farmland: 29138 m2
    • Cattle and Similar Creatures: 1794
    • Poultry: 21531
    • Swine: 1435
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 717

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 17
  • Bookbinders: 9
  • Buckle-makers: 10
  • Cabinetmakers: 14
  • Candlemakers: 21
  • Carpenters: 21
  • Clothmakers: 20
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 17
  • Farrier: 46
  • Furriers: 4
  • Glassworkers: 24
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 10
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 10
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 13
  • Scabbardmakers: 15
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 28
  • Tailors: 43
  • Tanners: 8
  • Upholsterers: 11
  • Watchmakers: 9
  • Weavers: 20
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 19
  • Chandlers: 17
  • Chicken Butchers: 18
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 20
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 27
  • Spice Merchants: 10
  • Wine-sellers: 14
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 32
  • Barbers: 33
  • Coachmen: 10
  • Cooks: 29
  • Doctors: 15
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 24
  • Healers: 18
  • Housekeepers: 19
  • Housemaids: 34
  • House Stewards: 19
  • Inns: 7
  • Laundry maids: 13
  • Maidservants: 25
  • Nursery Maids: 13
  • Pastrycooks: 24
  • Restaurateur: 32
  • Tavern Keepers: 29

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 17
  • Long Haul Couriers: 17
  • Dockyard Workers: 16
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 20
  • Millers: 15
  • Miners: 16
  • Oilmen and Polishers: 11
  • Postmen: 17
  • Pure Finder: 9
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 24
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 18
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 14
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 13
  • Lawyers: 9
  • Legend Keepers: 13
  • Militia Officers: 51
  • Monks, Monastic: 21
  • Monks, Civic: 23
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 31
  • Rangers: 9
  • Rat Catchers: 11
  • Scholars: 12
  • Spiritualist: 12
  • Slayers: 4
  • Storytellers: 24
  • Military Officers: 26

Cottage Industries

  • Brewers: 21
  • Comfort Services: 28
  • Enchanters: 7
  • Herbalists: 8
  • Jaminators: 27
  • Needleworkers: 24
  • Potters: 11
  • Preserve Makers: 23
  • Quilters: 10
  • Seamsters: 32
  • Spinners: 20
  • Tinker: 8
  • Weaver: 16

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 10
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 7
  • Musicians: 23
  • Painters, Art: 3
  • Playwrights: 8
  • Sculptors, Art: 6
  • Wood Carvers: 25
  • Writers: 26

Produce Industries

  • Butter Churners: 21
  • Canners: 19
  • Cheesmakers: 24
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 11
  • Smokers: 8
  • Stockmakers: 8
  • Tobacconists: 11
  • Tallowmakers: 15

2610 of Qÿhtvehb Rÿng Yärf's population work within a Foundational Occupation.

4209 of Qÿhtvehb Rÿng Yärf's population do not work in a formal occupation, but do contribute to the local economy. 358 (5%) are noncontributers.

Points of Interest

Qÿhtvehb Rÿng Yärf's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Qÿhtvehb Rÿng Yärf suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Qÿhtvehb Rÿng Yärf's local festivals commemorates this miracle.

History